![]() ![]() ![]() But if we're to consider the need for effective systems that balance both short and long term decision making in games, there is no greater problem space to explore than Real-Time Strategy (RTS) games.īoth the RTS and FPS genres have continued to innovate the state of the art in AAA video gaming in an effort to satisfy their design. ![]() First-Person Shooters (FPS) are certainly a common genre from which interesting AI can emerge given its predicated on fast, reactive and engaging gameplay. Since the beginning of my AI and Games series on YouTube I've explored a variety of AI techniques to solve specific problems within video game design that require both immediate, reactive behaviour in conjunction with long-term and strategic decision making.
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